Friday, 18 July 2014

Daddy Broke-legs the Giant Spider

Couldn't find a photo that wasn't from someone else's blog so this post will be a TEXT ADVENTURE this time. Found one I took before the pinning:

From WHFB3:
"The darker and more secluded areas of the forest in the Old World, South Lands and Lustria are home to many forms of creature. The Giant Spider is one such monstrosity, a creature rarely seen, but frequently spoken of by those whose daily duties take them into the woodlands. Giant Spiders are known to inhabit the inner regions of the Forest of Shadows in The Empire as well as the Loren Forest of Bretonnia.

Physique. Giant Spiders are ugly, hairy, creeping monsters that shamble and skitter as they move, filling the forest with unnerving rattling noises. They are dark coloured and very difficult to see except for their countless eyes which catch the light like small black gems. Boastful woodcutters tell of creatures as big as houses. and who is to say that they are mistaken? Giant Spiders can certainly grow to a very large size.

Alignment. Spiders can be malicious and hateful creatures, although most are simply animals hunting in the only way they know how. They can be Evil or Neutral.

Base Size. 40 x 40mm or as appropriate for model.

Special Rules. 

  1. Spiders are immune to all psychology excepting that they dislike fire. A spider attacked by fire weapons, or moved to within 4" of a burning building, must take a panic test.
  2. Spiders cause fear 6" in all creatures under 10 feet.
  3. Spiders attack with a poisoned bite that adds +1 to their strength. Models taking damage are not necessarily dead, but may be paralysed, although they are removed from the table as casualties.
  4. Spiders are not only very powerful creatures, their mouth parts are especially designed for penetrating deep into a victim's body. Accordingly, any blows struck by them have a better than average chance of penetrating armour. An enemy's armour saving throw is reduced by -1 if struck by a Giant Spider.
  5. A Spider's chitinous armour gives it a basic saving throw of 4, 5 or 6.
How bloody cool is that last rule?!?!?! (CAPSLOCK FOR EXCITEMENT!). Imagine: a group of intrepid adventurers, slowly treading their own path through thick and foreboding woodlands... They hear a faint rattling from the trees above and before the elf in the group has the chance to recognise what danger lurks atop the canopy BAM! A giant fucking poisonous spider drops on top of them!

Well, unexpectedly this morning there was one waiting for me in my mailbox! It leapt out at me screeching "PIN MY BLOODY BROKEN LEGS YOU TWAT!" so I promptly got to work on doing so. I'll post photos when I've actually painted the blighter (I have an unhealthy habit of photographing naked lead, bloody susso). Until then: WATCH THE TREES AND KEEP THOSE HOLES IN THE SIDES OF YER HEADS PEELED FOR THAT EERIE RATTLING FROM ABOVE.

P.S. Next up I need to acquire myself a Giant Scorpion as I am both: a) A Scorpio & b) A massive fan of Scorpions (the band). So it only seems fitting that I have an 'eavy metal Scorp in my collection.

- The Witchfinder In General.

Sunday, 13 July 2014

Newcomers & Outers

    The sleepy village of Fyndertowne is growing in population and I must extend my utmost gratitude to Craig at Turnkey Miniatures for including the little stowaway feline I wasn't expecting, Fyndertown is now safe from those dirty ratmen raids! But what about those rowdy drunken newcomers? There's a few Tom Meier & Murch sculpts in the mix here which is nice, but in all truthfulness my favourites are the Metal Magic recasts (on the left).
    And thanks to Mr. Conway on the FB group the FCR-87 now has a pilot!
Someone thinks he can steer with his toes... Bloody lazy bugger.
That's it for now I reckon, back to painting my woodcutter...

- The Witchfinder In General.

Wednesday, 2 July 2014

VIllagers WIP

    Right, well. I went for a nap at midday and woke up at 10pm yesterday. Today I rose at 4am, getting better but still off by a fair bit... A lot of sleeping and not enough hobbying, can't say it's been the most productive few days...
    I noticed the other night that I have a staggeringly low amount of unarmed/civilian types among my leadpile so I've set out to tip the balance. This week I am focusing on my entry for Chico's 7th challenge: a Metal Magic barbarian. In keeping with my recent obsession with civilian/townsfolk minis and with the help of a generous portion of green stuff I've begun work on a base for this guy to make it look like he's chopping wood (or, as it kind of looks like, attacking a bloated fungal stump-being deep within the forest). The model itself shouldn't prove to be too much of a hassle to paint as he's predominantly flesh tone but the composition of the base is what's troubling me most, I need to find the perfect balance between simplistic minimalism and over-the-top detail but I've probably gone and buggered it all by adding all those mushrooms. Here's what he looks like at the moment:

    I might have the tendency to go a bit overboard with these challenges and never actually finish anything and this time is no exception but I fully intend on finishing this guy before the deadline. The base just needs two more things: a woodpile & a section of log to cut (at the moment it just looks like he's about to take out his savage frustrations on an innocent tree stump).
I'm sick of seeing naked lead and green stuff so I'm making a start on the colorization process as soon as I hit Publish. I usually undercoat in white but I'm considering changing my ways for this model.
    Feels good to have some motivation again.

- The Witchfinder in General.