Friday 18 July 2014

Daddy Broke-legs the Giant Spider

Couldn't find a photo that wasn't from someone else's blog so this post will be a TEXT ADVENTURE this time. Found one I took before the pinning:


From WHFB3:
"The darker and more secluded areas of the forest in the Old World, South Lands and Lustria are home to many forms of creature. The Giant Spider is one such monstrosity, a creature rarely seen, but frequently spoken of by those whose daily duties take them into the woodlands. Giant Spiders are known to inhabit the inner regions of the Forest of Shadows in The Empire as well as the Loren Forest of Bretonnia.

Physique. Giant Spiders are ugly, hairy, creeping monsters that shamble and skitter as they move, filling the forest with unnerving rattling noises. They are dark coloured and very difficult to see except for their countless eyes which catch the light like small black gems. Boastful woodcutters tell of creatures as big as houses. and who is to say that they are mistaken? Giant Spiders can certainly grow to a very large size.

Alignment. Spiders can be malicious and hateful creatures, although most are simply animals hunting in the only way they know how. They can be Evil or Neutral.

Base Size. 40 x 40mm or as appropriate for model.

Special Rules. 

  1. Spiders are immune to all psychology excepting that they dislike fire. A spider attacked by fire weapons, or moved to within 4" of a burning building, must take a panic test.
  2. Spiders cause fear 6" in all creatures under 10 feet.
  3. Spiders attack with a poisoned bite that adds +1 to their strength. Models taking damage are not necessarily dead, but may be paralysed, although they are removed from the table as casualties.
  4. Spiders are not only very powerful creatures, their mouth parts are especially designed for penetrating deep into a victim's body. Accordingly, any blows struck by them have a better than average chance of penetrating armour. An enemy's armour saving throw is reduced by -1 if struck by a Giant Spider.
  5. A Spider's chitinous armour gives it a basic saving throw of 4, 5 or 6.
  6. Spiders may move through wooded areas without penalty. THEY MAY ALSO ASCEND TREES INSTEAD OF A NORMAL MOVE - THIS PUTS THEM OUT OF CHARGE REACH OF CREATURES UNDER 10 FEET TALL. THEY MAY DESCEND TREES AS A NORMAL MOVE, OR DESCEND AND CHARGE UP TO 5" AS A CHARGE MOVE."
How bloody cool is that last rule?!?!?! (CAPSLOCK FOR EXCITEMENT!). Imagine: a group of intrepid adventurers, slowly treading their own path through thick and foreboding woodlands... They hear a faint rattling from the trees above and before the elf in the group has the chance to recognise what danger lurks atop the canopy BAM! A giant fucking poisonous spider drops on top of them!

Well, unexpectedly this morning there was one waiting for me in my mailbox! It leapt out at me screeching "PIN MY BLOODY BROKEN LEGS YOU TWAT!" so I promptly got to work on doing so. I'll post photos when I've actually painted the blighter (I have an unhealthy habit of photographing naked lead, bloody susso). Until then: WATCH THE TREES AND KEEP THOSE HOLES IN THE SIDES OF YER HEADS PEELED FOR THAT EERIE RATTLING FROM ABOVE.

P.S. Next up I need to acquire myself a Giant Scorpion as I am both: a) A Scorpio & b) A massive fan of Scorpions (the band). So it only seems fitting that I have an 'eavy metal Scorp in my collection.

- The Witchfinder In General.

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